1 A - My Physical
Classroom: Digital Mindset
My digital
physical classroom is a physical space dedicated to both E-learning and
traditional learning. Even though there is a contradiction between a virtual
classroom and a physical classroom, I visualize an actual physical learning
space that will include a digital space for students to connect to the outside
world. One can argue that a student, from his assigned seat, with iPad, tablet,
smart phone or a laptop can connect to anywhere in the world. It is true,
however, my digital physical space will have desktops programmed with creative
software that other devices don’t have. Therefore, I name my virtual classroom
Spacecraft 2999.
A
digital physical space dedicated to students in the classroom will give
students the digital mindset to learn the 21stcentury skills, working on several, different platforms as well as learning
the ethics of digital citizenship. My digital physical space will consists of
several desktop equipped with VR tools. Students will work as groups in my
space craft. Students travel virtually to
the outer space to search for concept that they learned in the classroom.
Student will travel as groups and create an instructional communication around
the learning topic. By changing the classroom environment, the mind is receptible
to learning.
Secondly,
my digital physical environment will include several station game types. It is a physical space for students to exercise
their free time wisely. Students who finish their work little early can use their
favorite play station. Whether it is an Xbox, DS or NES, the teacher can use it
as a positive reinforcement tool or as a motivator for students to do their
math work. In addition, play station often encourage teamwork. PlayStation -Edu teach students how to
work with play station platforms, hardware and programming. My students will
learn how to find solutions when stranded in their space ship. Accessing the development
kit for PS2 and PSP will help students find solutions to Play station Hardware
and Console for the game they love to play. The Space station corner classroom
is an escape from math anxiety learning while learning problem solving skill,
social skills.
The
arrangement of desktops will take a circular shape. There will be a central desktop
or the command center where a student who assume the leadership of his team
will lead his team in various adventure manipulations. Students will have be assigned tasks related to the content studied in the designated grade level but tasks will take the shape of games to engage students with learning. Here, students mind set is transported to an adventurous learning area in a physical
classroom.